Good Goliath Review – throw like a giant not so sweet

You are the last of the giants. The last of the Goliaths. And a good to that. The problem is that you wake up in a world where everyone considers you a big threat. So with this story configuration, you are ready to raise defensive destruction against emicious hordes of humans, soldiers, witches, demons and even sharks to start.

Good Goliath (GG) is the original idea of ​​a group of old Sony and Disney developers who make up Knock Twice Games and their pedigree emissions. GG is a delicious arcade game that is a mixture of tower defense and wave shooter. The graphics of the world and characters are bright, colorful and cartoony, and together they reinforce the atmosphere of the game, which is: fun! In these days of social distancing, GG is the perfect family game to keep parents and children also delighted and engaged.

There are twelve worlds that take place at a medieval period of villages, castles, pirate boats and caves. Each environment is destructible to some extent, damage from any caught object that you send back to your attackers. These articles range from the forks, ordinary barrels, TNT barrels, wagon wheels, cannon balls, pirates, vikings, warriors, and oh yes, sharks. Each object looks clean and clean. In addition, those who are alive are also animated.

In fact, all objects and environments seem net and clean in a very caricature way that avoids any kind of texturing that allows a better presentation VR. And remember, everything is done at the scale. A scale appropriate to the one where you look at the world from a giant’s point of view. Every world or level is presented in front of you at 180 degrees. You can look around around you, but the remaining 180 degrees of view are only visual filling – usually water.

The gameplay breaks down into four main elements: punching, dodging, capturing and throwing it. Punching and dodging are your defensive tools while the other two are your offensive tools. Your defensive capabilities are simple and can only be used to do as their name suggests. The capture and throw them are more varied. This is where the strategy comes into play. You can launch captured objects to knock or damage an enemy, but the problem is that you can only touch an enemy and inflict a damage. Some enemies need several blows to eliminate them. In these cases, and if they are available, there are explosive objects that are better captured and rejected because they can inflict several points of damage and eliminate several enemies. These take-out dishes also sound bonus attack points. In a wave of the village level, it is better to take a fork taken and throw it to an enemy wearing a TNT barrel. If it is touched, you can catch the TNT and use it to eliminate a pile of enemies. In another level, a captured barrel bullet can be used as a bowling ball to knock out a pile of enemies in the style of a keel.

The game is fun at the fast pace and continues to come to you by waves. This tells both the strengths and weaknesses of the game. Play two levels and you are sure to tire your arms. This can be linked to two things. The first, at least on PSVR, is follow-up. The tracking of the throws. Capture usually works well, no doubt through generous coding. The launch is more difficult, and because of the limits of the PSVR platform, the game must be played with two travel controllers that are not ideal for quick actions, what you get when the game levels increase in complexity with more enemies and objects.. I have never become completely comfortable with the mechanic to launch. Sometimes a throw landed on the target, but other times, my throws failed or went long, even if I tried regularly to launch things.

The second fatigue-inducing element is the system for safeguarding control points. If a level includes five waves of enemies, the last failure means a wave restart 1. It sounds like an artificial element to extend the gameplay. Nowadays, backups should take place after each wave. Or an option should be available to allow a player to restart from the last successful wave.

Aside from these two negative elements, Good Goliath is a fun game, ideal for families and parties.


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