The Intel core microarquitecture (best known by its English name, Intel Core Microarchitecture and previously known as Micro-Generation Micro-Generation Intel, Intel Next-Generation Micro-Architecture or NGMA) is a multi-core processor microarquitecture presented by Intel in the First quarter of 2006. [1] [2]
It is based on an updated version of the Yonah core and the last iteration of the Intel P6 microarchitecture can be considered that it goes back its history to the Pentium Pro 1995. [3] The high energy consumption of products based on Netburst architecture and disability The resulting to effectively increase the clock frequency was the main reason that Intel abandoned the Netburst architecture. The Intel Israel (IDC) team who designed the successful Pentium M mobile processor was the design manager of the Intel Core Microarchitecture.
The architecture is characterized by a lower energy consumption than the previous ones and is competitive with AMD in the generation of heat. It has multiple nuclei, hardware virtualization support (marketed as virtualization technology, Virtualization Technology, previously Vanderpool) and uses X86-64 and SSSE3.
The first processors who used this architecture were Merom, Conroe and Woodcrest: Merom is for portable computing; Conroe, for table computers, and woodcrest, for servers and workstations. [4] Although identical from the point of view of architecture, the three product lines differ in the used socket, the bus speed and consumption of energy. Products based on Core technology are not identified with the Pentium brand. Woodcrest-based products form the XEON 5100 series while Processors based on Conro and Merom are called Core 2.
The architecture now presents improved features such as low energy consumption, despite having multiple nuclei, virtualization in its construction, in addition to emphasizing its adaptation to the EM64T standard.
The first processors who used this architecture were appointed with the name Key Merom, Conroe, and Woodcrest; Merom is used for mobile equipment, such as laptops, the Conroe is mostly used for desktop computers, and those of woodcrest that is expected to be released to the market; It has multi-core condensation technologies of the previous ones Processors, but will be of exclusive use for servers.
On March 7, 200, Intel Intel Developer Forum, Intel announced the official appointment of this new microarchitecture for all processors based on Intel Core Microarchitecture.
While the release of the Action Adventure approaches Guardians of the Galaxy, many fans are wondering what hardware they will need for the PC version. Meanwhile, there is an answer to this question because Square Enix and Eidos Montreal have proclaimed the system requirements. It is also known how much free space you need for the game.
As out of the overview, Guardians of the Galaxy needs at least 150 gigabytes of free space on your hard drive. In times of terabyte plates, the principle is not a big problem, yet the space requirement is quite worth mentioning. The remaining system requirements, however, are not all too high. In your computer, at least one processor of the Intel Core i5-4460 category should put a graphics card at the level of a GeForce GTX 1060 and eight gigabytes to memory. The recommended requirements are logically a bit crispy, but also not coated. Here are the overview:
Minimum system requirements for Guardians of the Galaxy
Operating system: Windows 10 64 bit build 1803
Processor: AMD Ryzen 5 1400 or Intel Core I5-4460
Memory: 8 GB of RAM
Graphic: NVIDIA GeForce GTX 1060 or AMD Radeon RX 570
DirectX: Version 12
Storage: 150 GB of available space
Recommended system requirements for Guardians of the Galaxy
Operating system: Windows 10 64 bit build 1803
Processor: AMD Ryzen 5 1600 or Intel Core I7-4790
Memory: 16 GB of RAM
Graphic: NVIDIA GeForce GTX 1660 Super or AMD Radeon RX 590
DirectX: Version 12
Storage: 150 GB of available space
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The system requirements for the PC version of Guardians of the Galaxy are known. (2) [Source: Square Enix]
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19.10.2021 at 09:12